Dnd 5e vitriolic sphere. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. Dnd 5e vitriolic sphere

 
 Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throwDnd 5e vitriolic sphere Vitriolic Sphere deals damage twice, once on the turn you cast it and again on the next turn, so I figured you'd add the damage to each damage roll

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Range: 150 feet. The sphere flashes in all colors of the visible spectrum. So the sphere can be moved by pushing. tall and 5 ft. Let's discuss the tactical merits of a suprise round Sploosh! Yay! Nale is nominally the leader here, but we all know Tarquin is really in control. A searchable/sortable table of all the material spell components for Dungeons & Dragons 5e and the spells they correspond with. Vitriolic Sphere (5e Spell) The spell, vitriolic sphere, is copyright Wizards of the Coast. This concludes our list of the best level 4 Wizard spells for Dungeons and Dragons 5th Edition. Range: Touch. This spell functions like prismatic wall, except you conjure up an immobile, opaque globe of shimmering, multicolored light that surrounds you and protects you from all forms of attack. It targets strength, not many creatures have strength save proficiency. It flies from your fingers, trailing a smell of ozone, and grows into a ball of multicolored sparks that detonate in a burst of spherical lightning. among others. With this build your constitution score will be serviceable, so you can really take advantage of this feat. On a failed save, a creature takes 10d4 acid damage and another 5d4 acid damage at the end of its next turn. Sphere. You expend a spell slot of equal or higher value and you and the creature make opposed Intelligence (Arcana) checks. Tentacles: Melee Weapon Attack: +5 to hit, reach 15 ft. Ink Cloud (Recharges after a Short or Long Rest): A 20-foot. 5E) Level Up: Advanced 5th Edition D&D Older Editions *TTRPGs General *Pathfinder & Starfinder. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. The 5th edition material published so far also describes most of the components below, with the exception of crystal spheres and phlogiston (though their existence in 5e is implied by Mike Mearls in this tweet). Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. Flames wreathe one creature you can see within range. Prismatic Sphere. While this is totally a useful option in its repertoire, this guide will show that the biggest power still lies in the Wizard chassis, as well as the improved blasting capabilities, with spells like fireball. Components: V S M (A hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic) A sphere of shimmering force encloses a creature or object of Large size or smaller within range. At the successful casting of the spell, you conjure a sizzling emerald sphere. Even on spells which use d4s for damage (the best case) elemental adept is a very poor damage boost. Acid Splash. Locate Creature. The sphere immediately shatters, drenching all in the area with a potent acid. The vitriolic sphere also splashes acid in a 9-ft. The duration of spell is instantaneous, and in this spell firstly you point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius. I realize the spell doesn't say anything specifically about fall damage but a few aspects make me consider it: The Sphere is immune to all damageTiny Servant. This spell allows you to change the appearance of any number of creatures that you can see within range. | +1d8 per slot level above 1st. 23 Xanathar. Also if they fail the save against Vitriolic Sphere it does a lot more damage than Magic Missile. [ Vitriolic Sphere ] niveau 4 - évocation. My spell list: Disguise self, shield. The color is chosen by the DM or rolled randomly on the table on page 119 of Tasha’s Cauldron of Everything. A sphere of shimmering force. A target can be a creature or an object and can be targeted by only one of the bolts. Cold. The burning target sheds bright light in a 30-foot radius and dim light for an. You are also comparing one spell vs a spell, 5 feats, and a powerful magic item. Dungeons & Dragons 5e Spells. The most recent source is from 2002, so safe to say there is nothing concrete for 5e. It is a Strength save, better than Dex, but not as good as Charisma. (like fireball or vitriolic sphere) as long as they don’t have a range of self. Blight. Weekly Digests Weekly News Digest Freebies, Sales & Bundles RPG Print News RPG Crowdfunding News. Empyrean. For the complete wizard list, see Wizard Spell List. The sphere immediately shatters, drenching all in the area with a potent acid. Any evocation spell that isn’t a fire spell is a bonus, considering resistances and immunities. We read it and read it and became confused on one point. Until the spell ends, the sphere moves with you, centered on you. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. Range: 30 feet. On a successful save, a creature is ejected from that space to the nearest. 13 Freedom Of Movement. The spell created a shimmering emerald-green sphere of acid about 1 foot (0. Evokers are a. Casting Time: 1 action. Båda stavarna gör sin normala skada . It is also given the tiniest of nods in 5e's DMG and even then it's only as an example on how DMs might handle currency in their own game. School: Evocation. Flaming Sphere. Any spell of 3rd level or lower on the target ends. 5eMagic provides a toolset for Dungeon Masters running 5th Edition Dungeons and Dragons games. Each creature in that area must make a Dexterity saving throw. Casting Time: 1 action. 1/8. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. Each creature within the area must make a Constitution saving throw. Specifically, the Fifth Edition. Artificer. 10. Anything that has areas-of-effect would be relevant. 5th – Major Image, Fear. Distant Spell metamagic reads (emphasis mine): When you Cast a Spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a place within range,. You point at a place within range, and a glowing 30-centimetre ball of emerald acid streaks there and explodes in a 6-metre radius. The Golden Vault has another mission for you, roll the dice to insert the key and see what they have in store for your crew! The Golden Vault, rumored to be associated with metallic dragons, is a secretive organization that handles delicate situations local authorities won’t touch. Vitriolic Sphere is a spell for 5th edition published in Xanathar's Guide to Everything. Acid bomb. At the successful casting of the spell, you conjure a sizzling emerald sphere. A Transmuted Flaming Sphere to acid reads as follow:. Range:30 feet. 1 Minute. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. Columns. Upon slamming into the target, the sphere envelops the target in vivid emerald green acid. Fireball. | Includes 1 Set. This spell functions like invisibility, except that this spell confers invisibility upon all creatures within 10 feet of the recipient. Add to Cart. In an enclosed space, this makes you the center of an extremely dangerous sphere. Although another answer has discussed its combat inefficacy there are a great deal of obstacles that a sphere of annihilation will trivialize if you can reliably control it. 25 with a failed save and Fireball by only 2. 7. You conjure up a sphere of water with a 5-foot radius on a point you can see within range. A comprehensive list of all official Evocation spells for Fifth Edition. Anyone caught in the blast will suffer severe acid damage. This spell functions like prismatic wall, except you conjure up an immobile, opaque globe of shimmering, multicolored light that surrounds you and protects you from all forms of attack. Basically, you conjure a vine which sprouts from the ground in an unoccupied space any of your choice which is available to see within a range from. You point at a location within range, and a glowing 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. Best 4th-Level Spells 5e 20. + 40. As a 4th-level spell, Vitriolic Sphere unleashes a sphere of virulent acid upon a target area. The area is difficult terrain for creatures. The sphere obliterates all matter it passes through and all matter that passes through it. Components: V, S, M (a handful of sand) You conjure up a wall of swirling sand on the ground at a point you can see within range. Sphere. Cantrip. The sphere’s space is difficult terrain. Locked doors aren't locked if you annihilate the lock. The Hexvoker is a popular concept. 5 (average on a successful save) and 12. Scroll of Vitriolic Sphere Rarity Rare Type Scroll Sanity Category Consumables Relevant Page Number 200 Price Range (per DMG) 501 - 5,000 gp Price (per Sane Prices) 640 gp. The Sphere is immune to all damage, and a creature or object inside can't be damaged by attacks or effects originating from outside, nor can a creature inside the Sphere damage anything outside it. So sure, a creature that’s 11 ft. A green one,. Each description begins with a block which includes the spell’s name, level, school of magic. On a successful save, a creature is ejected from that space to the nearest unoccupied space of the creature’s choice outside the. As your character gains more experience, you can pick features for them at certain thresholds as shown on the table below. 170 Tags: sorcerer wizard level4 evocation. radius around the primary target. and. Cone. Cloud of Daggers Concentration Conjuration • V, S, M. DnD 5e – Expanded Spell Lists for Non-Tasha’s Sorcerer Subclasses. Definitely fishing with the title, but here's what happened: as a diversion my party made characters to do Tomb of Horrors. Heightened casting makes the Vitriolic Sphere even more likely to stick than the Heightened Fireball, and in a tricky situation, Careful casting works better with Vitriolic Sphere than with Fireball, since the former's weakness (the secondary damage not going off on a successful save) actually becomes useful there. Vitriolic Sphere: Worse damage than fireball on a successful save and better any more damage on a failed save. You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. TL;DR - red/fire draconic sorcerer and party face looking to create a homebrew origin spell list for use in an upcoming game. The casting time of spell is 1 action and range. 16. 1 meters) in. If the target is a creature, it is grappled (escape DC 16). A Elemental Evil spell Evocation Level: 4 Casting time: 1 Action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. This wizard spell list does not include optional spells available from Tasha's Cauldron of Everything or spells from the Unearthed Arcana playtests. (Imagine someone literally hurling a miniature moon at the enemy). Vitriolic sphere was an evocation spell that created an explosion of acid. List of pages tagged with sorcerer: Abi-Dalzim's Horrid Wilting. You have advantage on the attack roll if the target is in the sphere. 5 and 15. Acid Splash Blade Ward Booming Blade Control Flames Chill Touch Create Bonfire Dancing Lights Fire Bolt Friends Green-flame Blade Gust Light Lightning Lure Mage Hand Mending Message Mind Sliver Minor Illusion Mold Earth Poison Spray Prestidigitation Ray of Frost Shape Water Shocking Grasp Sword. Also apologies for my god awful grammar. Immolation. School. Vitriolic Sphere: Evocation: 1 Action: 150 feet: Instantaneous: V, S, M: Wall of Fire: Evocation: 1 Action:Hallow. On a failed save, a creature takes 10d6 cold damage. Stacking of Vitriolic Sphere. TL;DR - red/fire draconic sorcerer and party face looking to create a homebrew origin spell list for use in an upcoming game. Columns. Range: 150 feet. That’s still true whether you’re inside a sphere or. The target must make a Wisdom saving throw. They use the magical energy of life and death as a tool, though they are not necessarily evil. 75 fire damage. An unwilling creature must make a Dexterity saving throw. Dust Devil. Recent subclasses introduced in Tasha’s Cauldron of Everything introduced a new mechanic: free spells known as part of your subclass. Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Bombardier Spells table. Other classes may also have access to certain spells under certain conditions. The casting time is one action, the range is 60 feet (5 ft sphere), and the duration is up to 1 minute with concentration. These are the spells that the Sorcerer class can learn. 濃酸球 [Vitriolic Sphere] XGE. Affected creatures take 1d4 points of acid damage per caster level (maximum 15d4) and must succeed on a Reflex save or risk taking damage in the following 2 rounds (6d4 points of damage in the second round and 3d4 points of damage in. These are: Line. Each phase involves each player rolling on the Random Storm Event Table. Considering picking up a second level of sorcerer at some stage of the campaign when it feels right, in order to pick up the Transmute Spell metamagic in order to make non-thunder/lightning spells into thunder/lightning spells for the purpose of maximizing their damage using my Destructive Wrath Channel Divinity. It will hit enemies but amazingly the blast stops. Freezing Sphere. Genshin Impact + D&D: Vision Mechanic? So like the title suggests, this is about the game Genshin Impact in D&D. ). For a spell like magic missile, the target is a creature. The burning target sheds bright light in a 30-foot radius and dim light for an. 塑能. " So the Watery Sphere picks up the target and engulfs them in Water. The artificer alchemist class in Dungeons and Dragons 5e is a potion-making tinkerer. I was running a game for five players: A bard, a warlock, a sorcerer (wild magic), a druid, and a monk. If damage is an effect of the. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. DnD 5e Classes Ranked – The Best And Worst For Combat. Crown of Madness Concentration Enchantment • V, S. Mordenkainen’s Faithful Hound – 2. It blocks line of sight but not movement. Dungeons & Dragons: 10 Best Evocation Spells in 5e. 10. 2nd. School: Evocation. Athas, for example, is a sealed crystal sphere with only access to the elemental planes and 'the Gray' and. Any affected creature moving out of the. Any creatures within the splash radius must save vs. It's much less inexplicable to imagine someone miraculously avoiding all injury from that than from being submerged in a giant ball of acid. Hey all! Starting a campaign soon as a Sorc1/Tempest Cleric 7. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Vitriolic Sphere, 4th level Evocation (Sorcerer, Wizard). com may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. If the creature wins, the spell succeeds. DnD Classes: Comprehensive Handbooks for DnD 5e – RPGBOT. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. In fact, 181 spells in DnD 5e are AoE spells. The relevant sections of the antimagic field description are:. Cantrip. Each creature in that area must. Spells that have multiple targets, but don’t affect an area, are included in this list. Components: V, S. Related: Dungeons & Dragons: How To Build A Bladesinger Wizard If you want to focus on raw. - 我自己有翻譯一些. 23 Xanathar. Resilient Sphere. While this is totally a useful option in its repertoire, this guide will show that the biggest power still lies in the Wizard chassis, as well as the improved blasting capabilities, with spells like fireball. Fireworks. Ink Cloud (Recharges after a Short or Long Rest): A 20-foot. The vitriolic sphere also splashes acid in a 9-ft. Meanwhile, crystal spheres were the explanation for planet orbits, before Newton realized it was gravity. Many classes benefit more from multiclassing than from investing twenty levels in a single class. Vitriolic Sphere is a spell for 5th edition published in Xanathar's Guide to Everything. Each creature in that area must make a Dexterity saving throw. 5 extra on a saved fail failed save. Vitriolic Sphere. On a successful save, a creature takes half the initial damage and no damage at the end of its next turn. Spheres of Force (5e Equipment) Stone Sphere (5e Spell) Storm Sphere (5e Spell) Superspeed Spheres (5e Spell) Unstable Sphere (5e Spell) Vitriolic Sphere (5e Spell) Wary Sphere (5e Spell) Watery Sphere (5e Spell) 5e SRD. You release a burst of blinding radiant energy condensed into a 10 ft. October 14, 2019 by admin. The light spreads around corners, and it lasts until the spell ends. Describe or name a creature that is familiar to you. Casting Time: 1 action. no sorcerer casting vitriolic sphere is gonna describe summoning a. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. Components: V, S, M (a handful of sand) You conjure up a wall of swirling sand on the ground at a point you can see within range. This glow lasts until you use a bonus action to speak the command word again, or until you drop or sheathe the sword. Classes: Sorcerer, Wizard. Resilient Sphere. The power's description doesn't explicitly mention the Melee keyword for the sphere's attack, therefore that attack is not a Melee attack. The Transmute spell only change damage to acid and not the rest of the spell effect by strict reading of the rules so a Web would still be exposed to fire sphere even though it didn't take fire damage. You move like the wind. On a failed save, a target takes 14d6 psychic damage and is stunned. You point at a place within range, and a glowing 1-foot diameter ball of emerald acid streaks there and explodes in a 20-foot radius sphere. A globe of shimmering force encloses a creature, provided the creature is small enough to fit within the diameter of the sphere. flame. When you fall, it’s the sudden stop that does the damage. Chain Lightning. Blazing orbs of fire plummet to the ground at four different points you can see within range. It's 'better' than Flaming Sphere (better damage type, better secondary effects, better scaling, etc. Range: 150 feet. Creatures that fail their Reflex saves. Forum list *Dungeons & Dragons One D&D (5. Imagine a 20' square on a grid with 5' spacing. You magically twist space around another creature you can see within range. The center of the effect is mobile with the recipient. Hey all! Starting a campaign soon as a Sorc1/Tempest Cleric 7. TLDR: can my sorcerer use meta magic transmute for both acid damage of Vitriolic Sphere, one immediately and one after the enemies turn. I…D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - TechnomagicSymbol: Balanced scales resting on a warhammer. The. 5th Level Spells - Flame Strike, Control Winds, Hold Monster, Dominate Person, Scrying, Cloudkill, Immolation. Casting Time: 1 bonus action. 4th-level evocation. Air Bubble. Additionally, Vitriolic Sphere will cut off the area you choose from anyone that does not want to take additional acid damage as part of their movement. Tyr is the greater god of the Triad, a group of lawful good gods including Ilmater and Torm. An artificer's homunculus can have as many Hit Dice as its master's Hit Dice minus 2. ¤ (currency symbol) = component has a gp value, and must be provided in addition to a spell focus or other components. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. * - (the powder of a crushed black. 1 action. " You become invisible at the same time that an illusory double of you appears where you are standing. The Golden Vault Set. With the compass you can move this circle on the grid anywhere and it wont be limited to the spot between 4 sqaures but retains that original measurement. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. 20. You can use your action to move your illusory double up to twice your speed. My spell list: Disguise self, shield. The vitriolic sphere also splashes acid in a 5-foot radius around the primary target. 205) är: Combining Magical Effects. For those of you who don't play dnd, Vitriolic sphere is a 5th level. 施法時間: 1個動作. Sleep would become significantly more powerful--after all, you can have the two spells start on opposite ends and work toward the middle, with only a slim possibility of overlap on the last monster. + 5 ft. At the end of each of the target's turns before the spell. When a creature moves into. Range: 150 feet. On a successful save, a creature is ejected. Study. Additionally, a plethora of new spells put the elements directly at your command. • Flaming Sphere • Flock of Familiars • Gentle Repose • Gift of Gab • Gust of Wind • Hold Person • Invisibility • Jim's Glowing Coin • Knock • Levitate • Locate Object • Magic Mouth • Magic Weapon • Maximillian's Earthen Grasp • Melf's Acid Arrow • Mind Spike • Mirror Image • Misty Step • Nystul's Magic. So I'm attempting to create a shadow sorcerer, and due to their limited spells of 15 I'm finding it hard to decide on what spells to plan out in the long run and take in the immediate, I'm currently level 3 in the campaign. A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. Random Mage Spells Generator (DnD 5e) Xavierre the Drow Conjurer has the following wizard spells prepared: Cantrips: Light, Green-Flame Blade, Blade Ward, Ray of Frost 1st Level: Grease, Comprehend Languages, Feather Fall, Catapult 2nd Level: Skywrite, Scatter 3rd Level: Vampiric Touch, Fireball, Stinking Cloud 4th level: Greater Invisibiliy, Watery. Charm Monster – 3. 60 ft (5 ft ) Slashing. Other classes may also have access to certain spells under certain conditions. 5th-edition of the Dungeons & Dragons® ruleset. -diameter/level sphere, centered around a creature. 5th Level • Animate Objects • Antilife Shell. On a failure, targets take 10d4 acid damage and another 5d4 acid damage at the end of their next turn. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one. Dispel Magic. Vitriolic Sphere 4th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M Duration: Instantaneous Casters: Eldritch Knight, Sorcerer, Wizard. 4th Level. It will be for roleplaying reasons (two personalities), but I also want to optimize it. Humanoid (aarakocra) Medium. The human's left eye socket flares with fire as a red streak flies from it, exploding around the goblins on impact. Downloads. Range: 60 ft. Even on spells which use d4s for damage (the best case) elemental adept is a very poor damage boost. You pinch the marble between your fingers and intone the spell. You conjure up a wave of water that crashes down on an area within range. All Spells By Class: Artificer Spells · Bard Spells · Cleric Spells · Druid Spells · Paladin Spells · Ranger Spells · Sorcerer Spells · Warlock Spells · Wizard Spells By Damage: Acid · Bludgeoning · Cold · Fire · Force · Lightning · Necrotic · Piercing ·. S. When casting spells, the same general rules are always followed, regardless of the source of the spellcasting ability. The fire spreads around corners. • Otiluke's Freezing Sphere • Otto's Irresistible Dance • Planar Ally • Primordial Ward. Counterspell (arcane casters) Starting at 5th level, you can use your reaction to attempt to interrupt a creature in the process of casting an arcane spell that requires an action. Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The classes with the most acid spells include Wizards (11), Sorcerers (8), and Artificers (4). Vitriolic Sphere. Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. The target animates and sprouts little arms and legs, becoming a creature under your control until the spell ends or the creature drops to 0 hit points. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Any creature restrained by the sphere is knocked prone in the space where it falls. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd. Source: Xanathar's Guide to Everything. Creatures that fail their Reflex saves. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. - After simulating 20 rolls for each against opponents that made the save and the difference in damage is a whopping 1 point higher for vitriolic sphere. The sphere’s space is difficult terrain. On a successful save, a creature takes. 5e Magic Item Prices (2023-10-22) Wandering Monster Generator (2023-10-19) D&D 5e Character Sheet. Other creatures cannot enter a creature’s space in combat unless they have a trait or ability that. The center of the effect is mobile with the recipient. The target must make a Dexterity saving throw. dnd-5e spells. Each creature in that area must make a Dexterity saving throw. The abilities listed in this book are divided into spheres. That's 1256 ft^2, or 50 squares on a 5'x5' grid. Standing beside a succubus, a halfling women signs a contract with a Balor. On a successful save, it takes half as much damage. Any creature in the sphere’s space must make a Strength saving throw. You can hurl them at one target or several. This explodes in a 20-foot sphere. The chosen space must be on a surface or in a liquid that can support. 3rd Level. A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. Each area of effect spell will have a point of origin which is a space the caster chooses within range (all spells have a range from the caster at which the spell can be cast) but it can also originate from the caster as is the case with cones. For the sorcerer spell list without optional spells, see Core Sorcerer Spell List. Do you plan to switch from 5e when the next edition releases?I'm running 5e on a grid with minis. 5th Level. You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. Of those, my favorites have been the unexpected ones: disguise self (for RP shaninagans), max’s grasp (I really love squishing for some reason), and fly (pure joy as a player). Each creature in. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. 150 ft (20 ft sphere) Duration. Vitriolic Sphere, 4th level Evocation (Sorcerer, Wizard). The water then vanishes. DND-spells. Mountain. 1st Level. New race options include the aarakocra, deep gnome, genasi, and goliath. Watery Sphere. On a successful save, a creature takes half the initial damage and no damage at the end of its next turn. /2 levels) Effect: 1-ft. One can travel from Sphere to Sphere--and thus from setting to setting--via spelljammers, which, aside from providing a measure of protection from the void of space and the Phlogiston, cam open portals in Spheres. + 40. Classes: Cleric. On a successful save, a creature takes. I have a Yuan-Ti Bard (Eloquence 3) / Sorcerer (Divine 7->8), who’s built around mind manipulation and poison (with a bit of the basic spell shenanigans like levitate). • Storm Sphere • Vitriolic Sphere • Wall of Fire • Watery Sphere. Vitriolic Sphere. The sphere's blindness effect on creatures with less than 8 HD lasts 2d4×10 minutes. This spell prevents any spell or natural hindrance from slowing your natural movement. 2 svar. Unless an artifact is susceptible to damage from a sphere of.